Pollen Path — Privacy Policy

Effective date: 2026-10-15 · Last updated: 2026-10-28 (Android version on Google Play added)

This policy explains what information is processed when you play Pollen Path (the "Game" on the App Store and on Google Play), a logic puzzle game for iOS and Android published by 9506-6320 QUÉBEC INC., operating the "WhiskerWorks" games ("we", "us"), Québec, Canada. Contact: bonjour@tazgo.ca. WhiskerWorks publishes other games; each game has its own privacy policy. The games do not share game data with each other; the only thing they can share is the optional WhiskerWorks account described in section 3b.

1. Short version

2. Information stored on your device

The Game stores locally on your device: your progress (stars per level, worlds opened, Infinite progress, pollen (in-game currency), hints, garden themes, My Garden, Album species, Daily Garden results, times and streak, daily gift, tutorial steps, purchases owned), the puzzle in progress (the path you traced) so you can resume it, your settings (sound, music, vibration, language, night mode, left- or right-handed layout, theme), your privacy choices and a random installation identifier (the "Player ID" shown at the bottom of Settings). If you are not signed in, we do not receive this data. It is deleted when you delete the Game (or with Settings > Reset progress). Depending on your iOS settings it may be included in your own iCloud/device backup, which is governed by Apple.

3. Information we process

We do not operate our own game server. We receive personal data in three cases: (a) when you email support (your email address, your message and anything you choose to include, such as your Player ID or a screenshot), used only to answer you and kept no longer than 24 months; (b) when you sign in (section 3b); (c) analytics events (section 7).

3b. Optional WhiskerWorks account and cloud save (Firebase Authentication + Cloud Firestore, provided by Google)

4. Advertising (Unity LevelPlay)

4.1 What is collected and by whom

When an ad is requested or shown, the Unity LevelPlay SDK and the ad networks it mediates collect, directly from your device:

No account information (Firebase user ID, email) and no Game Center information (nickname, player identifiers, scores, rank) is passed to the ad partners. Unity's published disclosures: https://docs.unity.com/en-us/grow/levelplay/platform/legal-resources/apple-privacy-questionnaire and https://docs.unity.com/en-us/ads-ios/4.20.0/privacy/developer-consent/disclosures/apple-privacy-survey

4.2 Why

To display ads (including optional rewarded ads that you choose to watch, for example to get a hint, to double the pollen of a solved puzzle or to double your daily gift), to cap how often ads appear (interstitial ads are shown only between two puzzles, never during a puzzle, and never after a Daily Garden puzzle or the tutorial), to measure ad delivery and earnings, to prevent fraud and — only with your consent where the law requires it — to personalise ads.

4.3 Who receives it

These partners act under their own privacy policies and may be located outside your country (e.g. in the United States), relying on safeguards such as the EU Standard Contractual Clauses as described in their policies.

4.4 Your choices

5. In-app purchases

Purchases are made through Apple's App Store; Apple processes the payment under its own privacy policy (https://www.apple.com/legal/privacy/). We never receive your name, Apple Account or payment card. The Game receives a transaction record (product, transaction identifier, receipt) to deliver and restore what you bought. The purchase plugin (Unity IAP) may process technical data such as an installation identifier, session identifier, device information and country to operate purchases — see https://docs.unity.com/en-us/iap/privacy-and-consent/overview. Refunds are handled by Apple: https://reportaproblem.apple.com.

On Android, purchases are made through Google Play (Google Play Billing); Google processes the payment under its own privacy policy (https://policies.google.com/privacy). We never receive your card, your payment details or your Google account password. The Game receives a purchase record on your device (product, price, currency, order number, purchase token and Google's signature) to deliver what you bought. Remove Ads, the Starter Pack, the Gardener's Bundle and All Themes are one-time purchases that Google Play gives back automatically when you install the Game with the same Google account; hint and pollen packs are used up when delivered. Purchase events are counted in Google Analytics for Firebase as on iOS, and the purchase record is also sent to ByteBrew, which checks with Google that the purchase is genuine and counts it in our revenue reports (section 7). Refunds are handled by Google Play: https://support.google.com/googleplay/answer/2479637.

6. Game Center leaderboards and "top X %" (optional, provided by Apple)

7. Analytics, attribution and remote settings

Analytics and Remote Config requests go to Google's Firebase servers; Google keeps its server logs according to its own retention rules (https://firebase.google.com/support/privacy and https://policies.google.com/privacy).

8. Notifications

If you allow notifications (the Game asks only after you have completed a few puzzles, never at first launch), it schedules local notifications on your device (for example "Your daily garden is ready!"). They are created on the device; no notification token is sent to us. You can turn them off in iOS Settings at any time. On Android 13 and later, the Game asks for Android's notification permission at that same moment (never at first launch); on earlier versions notifications are allowed by default. On Android, turn them off in Settings > Apps > Pollen Path > Notifications. The Android version includes Firebase Cloud Messaging (required by the ByteBrew SDK), which creates a push token for your device that ByteBrew may receive; the Game does not use it to send you messages.

9. Children

The Game is a logic puzzle for teens and adults. It is not directed to children under 13 and is not in the App Store Kids category nor in Google Play's Families program (its Google Play target audience is 13 and over). We do not knowingly collect personal information from children under 13 (or under the age of digital consent in your country — 14 in Québec for consent to the processing of personal information, 15 in France, 13–16 elsewhere in the EU). Because the Game may also appeal to younger players:

10. Legal bases (EEA/UK)

11. Your rights

Depending on where you live — for example the Act respecting the protection of personal information in the private sector as amended by Law 25 in Québec, PIPEDA in the rest of Canada, the GDPR in the EEA/UK, the CCPA/CPRA in California — you may have the right to be informed, to access, correct, delete or port your personal data, to object to or restrict processing, to withdraw consent at any time, to opt out of sale/sharing, and not to be discriminated against for using these rights. Game data on your device is deleted with the Game (or with Settings > Reset progress). Your account and cloud saves are deleted in the Game (Settings > Account & cloud save > Delete account) or on request to bonjour@tazgo.ca. Game Center data is held by Apple: manage it in iOS Settings > Game Center or at https://privacy.apple.com. For data held by ad partners, use the in-game privacy choices, the ad's privacy icon, or the partners' policies above; we will also help if you write to bonjour@tazgo.ca. We answer within 30 days. You may complain to your data-protection authority (in Québec: Commission d'accès à l'information, https://www.cai.gouv.qc.ca; in Canada: Office of the Privacy Commissioner, https://www.priv.gc.ca; in France: CNIL, https://www.cnil.fr). Requests are handled by our person in charge of the protection of personal information (section 14).

12. Security, retention and transfers

Data stored by the Game stays on your device, except the cloud save of signed-in players (kept until account deletion, access restricted to the account owner by database security rules, encrypted in transit and at rest by Google). Analytics data is kept as stated in section 7. Support emails are kept as stated in section 3. Data held by ad partners and by Apple (Game Center) is retained according to their policies. Google and our other partners may process data outside Québec and Canada (mainly in the United States); before such transfers we assess that the information receives adequate protection, as Law 25 requires.

13. Changes

We will update this page when the Game's data practices change and change the effective date above. Significant changes will also be announced in the Game.

14. Contact and person in charge

9506-6320 QUÉBEC INC. (WhiskerWorks) — Québec, Canada — bonjour@tazgo.ca

Person in charge of the protection of personal information (Québec, Law 25): Mohamed Touihri, bonjour@tazgo.ca.


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